40 min
Ship a platformer in 40 minutes
BeginnerStart from the platformer kit, then make it yours: retune the jump, draw a new hero, add a boss door and publish it.
Each one ships a finished game you can publish, then shows you how to make it yours.
Start from the platformer kit, then make it yours: retune the jump, draw a new hero, add a boss door and publish it.
Wire a coin pickup from scratch โ overlap event, destroy, particle burst, score, sound โ and understand every pin.
Weighted spawn tables, difficulty curves driven by a single variable, and why the gap matters more than the speed.
Hit-stop, screen shake, squash and stretch, hit flash and particle timing โ the four frames that sell an impact.
Lofted track meshes, drift charge, boost tiers, chase-camera FOV and rubber-band AI that never feels cheap.
Turn a project into a folder that runs from a USB stick, then wrap it as an installable PWA.