Starter kits

Fifteen complete games, ready to remix

Every kit opens as a finished, playable game — not a stub with a to-do list. Press play first, then change whatever you like: the art, the physics, the rules.

Every kit generates its own art and sound — nothing to download.

2D

Breakout

Bricks, a ball, and a paddle that feels right

A complete brick-breaker with swept ball physics, per-row tinting, particle shatter, camera shake on impact and a level-clear flow. Everything is generated — no art files to manage.

Swept collision Particle shatter Camera shake Score & lives Generated art
Beginner · Levels Use this kit →
2D

Platformer

Coyote time, double jump, slopes and squash

A side-scrolling platformer with a controller tuned for feel: coyote time, jump buffering, variable jump height and squash-and-stretch on land. Includes a sloped tilemap, patrolling enemies and parallax skies.

Coyote time 44 slope tiles Double jump Parallax layers Stompable enemies
Intermediate · Levels Use this kit →
2D

Endless Runner

One button, infinite distance, rising tension

An infinite side-scroller with weighted obstacle spawning, a difficulty curve driven by a single speed variable, after-image trails, slow-motion death and layered parallax skylines.

Weighted spawning Difficulty curve After-image trail Slow-mo death Parallax
Beginner · Endless Use this kit →
2D

Space Shooter

Waves, formations and a bullet-pattern boss

A vertical shoot-em-up with formation-based wave spawning, a radial bullet-pattern boss, thruster particles, hit-flash shaders and a three-layer parallax starfield.

Wave formations Bullet patterns Boss fight Hit flash Starfield
Intermediate · Endless Use this kit →
2D

Top-Down Racer

Drift physics, lap timing and a ghost car

An overhead racer with lateral-grip drift physics, checkpoint-based lap validation, tyre-mark trails, a replay ghost and rubber-band AI opponents.

Drift physics Lap & checkpoints Ghost replay Tyre marks AI rivals
Intermediate · Levels Use this kit →
2D

Vector Asteroids

Glowing line-art, thrust physics, shatter deaths

Crisp vector line-art in the Asteroids tradition: additive glow, inertial thrust with screen wrap, asteroids that split on impact and ships that shatter into individual line fragments.

Vector renderer Additive glow Screen wrap Shatter deaths Splitting rocks
Beginner · Endless Use this kit →
2D

One-Tap Flyer

The purest possible difficulty curve

A one-button flyer: tap to flap, thread the gaps, chase the best score. Includes tuned gravity, rotation-by-velocity, pipe pooling and a persistent high score.

One-button input Object pooling Rotation by velocity Persistent best
Beginner · Endless Use this kit →
2D

Tower Defence

Pathfinding creeps, buildable towers, wave economy

A lane-based tower defence with A* creep pathfinding, placement validation, upgrade tiers, targeting priorities and a wave/economy loop.

A* pathfinding Build & upgrade Targeting priorities Wave economy
Advanced · Levels Use this kit →
2D

Match Three

Cascades, combos and satisfying pops

A grid-matching puzzle with swap validation, gravity refill, cascade detection, combo multipliers and juicy pop particles.

Cascade detection Combo multipliers Gravity refill Move validation
Intermediate · Levels Use this kit →
3D

Kart Racer

Mode-7 circuit, drift physics, rubber-band rival

A pseudo-3D kart racer drawn the way the SNES did it: the track is a top-down map sampled one scanline at a time into a perspective ground plane, with billboard rivals, drift handling and lap timing.

Mode-7 ground plane Billboard rivals Drift physics Lap timing Rubber-band AI
Intermediate · Levels Use this kit →
3D

First-Person Maze

Wolf3D corridors with real lighting

A first-person maze crawler: procedurally generated corridors, textured walls, mouse-look with pointer lock, torch lighting with real shadows, a minimap and patrolling hunters.

Raycast 2.5D Procedural maze Textured walls Distance shading Minimap
Intermediate · Levels Use this kit →
3D

Rail Shooter

On-rails flight over a Mode-7 plain, billboard targets

An on-rails shooter in the Space Harrier tradition: the ground is a Mode-7 plane rushing towards you, enemies approach as scaling billboards, and you aim a reticle with the mouse or the arrow keys.

Mode-7 ground Billboard enemies Mouse or keyboard aiming Rising difficulty High score
Intermediate · Endless Use this kit →
3D

Endless Runner 3D

Three lanes rushing at you, swipe or arrows to dodge

A three-lane endless runner drawn as a Mode-7 road that never ends. Obstacles approach as scaling billboards, the speed climbs the further you get, and it plays with the arrow keys or a swipe on a phone.

Mode-7 road Three lanes Swipe or keyboard Rising speed High score
Beginner · Endless Use this kit →
2D

Blank 2D

An empty scene and a clean graph

Start from nothing: one scene, three layers, an empty logic graph and the full component palette. For when you know exactly what you are building.

Empty scene All components No opinions
Beginner · Both Use this kit →
3D

Blank 2.5D

Empty first-person room, ready to build in

A bare pseudo-3D starting point: an open walled room drawn by the raycaster, a first-person controller and a minimap. Everything the first-person kits are built on, with none of the game on top.

Raycast 2.5D view First-person controller Minimap Open room
Beginner · Both Use this kit →

Or start from nothing

The blank 2D and 3D kits give you an empty scene, a clean logic graph and the full component palette. No opinions, no scaffolding to delete.

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