Starter kits
Fifteen complete games, ready to remix
Every kit opens as a finished, playable game — not a stub with a to-do list.
Press play first, then change whatever you like: the art, the physics, the rules.
🏁
3D
Kart Racer
Mode-7 circuit, drift physics, rubber-band rival
A pseudo-3D kart racer drawn the way the SNES did it: the track is a top-down map sampled one scanline at a time into a perspective ground plane, with billboard rivals, drift handling and lap timing.
Mode-7 ground plane
Billboard rivals
Drift physics
Lap timing
Rubber-band AI
🕯️
3D
First-Person Maze
Wolf3D corridors with real lighting
A first-person maze crawler: procedurally generated corridors, textured walls, mouse-look with pointer lock, torch lighting with real shadows, a minimap and patrolling hunters.
Raycast 2.5D
Procedural maze
Textured walls
Distance shading
Minimap
🎯
3D
Rail Shooter
On-rails flight over a Mode-7 plain, billboard targets
An on-rails shooter in the Space Harrier tradition: the ground is a Mode-7 plane rushing towards you, enemies approach as scaling billboards, and you aim a reticle with the mouse or the arrow keys.
Mode-7 ground
Billboard enemies
Mouse or keyboard aiming
Rising difficulty
High score
🛣️
3D
Endless Runner 3D
Three lanes rushing at you, swipe or arrows to dodge
A three-lane endless runner drawn as a Mode-7 road that never ends. Obstacles approach as scaling billboards, the speed climbs the further you get, and it plays with the arrow keys or a swipe on a phone.
Mode-7 road
Three lanes
Swipe or keyboard
Rising speed
High score
🧊
3D
Blank 2.5D
Empty first-person room, ready to build in
A bare pseudo-3D starting point: an open walled room drawn by the raycaster, a first-person controller and a minimap. Everything the first-person kits are built on, with none of the game on top.
Raycast 2.5D view
First-person controller
Minimap
Open room