Create your first game

Pick a kit, press play, change one thing. The whole loop in five minutes.

5 min read

Every project starts from a kit — a complete, working game rather than an empty canvas. You are always editing something that already runs, which means you can never get into a state where nothing happens and you cannot tell why.

  1. From the dashboard choose New project.
  2. Pick a kit. Platformer is the friendliest to start with; Breakout is the simplest to read end to end.
  3. Give it a name and create it. The editor opens on the first scene.
  4. Press Play in the top bar. The game runs in a panel over the editor — this is the real runtime, not a preview.
  5. Close the player, click the player character, and change something in the inspector on the right. Press Play again.

The three places you will work

  • Scene — where things are. Entities, layers, the camera.
  • Logic — what happens. The node graph.
  • Assets — what things are made of. Generated art, sounds, animations and variables.

Those three tabs are the whole editor. Everything else is a panel inside one of them.

When something does not work

Open the browser console (F12). The runtime warns about anything it skipped — an unknown behaviour, a node whose target no longer exists, a loop that hit its iteration limit. It never fails silently on purpose, so if the console is quiet the problem is usually a value rather than a missing connection.